Post by bigbawmcgraw on Jul 24, 2015 13:09:50 GMT
This is for you tech heads out there (not me, it's all double Dutch to me....(apologies to our Dutch contingency)).
Our friend minolin is a very bright and talented young programmer and has already started work on potential server plugins which will be made possible to use with the 1.2 update. This has the potential to open up online racing in AC to levels we only dreamed of before.
A quick quote from minolin from AC forum
You can track his progress HERE
Our friend minolin is a very bright and talented young programmer and has already started work on potential server plugins which will be made possible to use with the 1.2 update. This has the potential to open up online racing in AC to levels we only dreamed of before.
A quick quote from minolin from AC forum
I realize that the concept of the server API isn't obvious for everyone - of course not. It's sometimes not easy to come out of the corridor, sorry.
A while ago I did a little writeup with some examples of what could be realized in a more-than-complete plugin system (we can't expect all that in a first throw). Maybe this sharpens the picture:
7.1 PLP chat message plugin: simple handler that may be used to ignore the app broadcast messages, or invert the entry msg
7.2 PLP server plugin: the same functionality, but centralized + server sided
7.3 wreckers: Calculate and show ratings in order to votekick/autokick destructive people who ruin our online time
7.4 rsr live timing server plugin: More reliable, maybe less bandwith/resources, more security against cheaters
7.5 acSafetyRating: maybe some iRating clone
7.6 sTracker server plugin: Laptimes, telemetry, championship management
7.8 SteamGroup-Whitelist
7.9 AdminBySteamId
7.10 Autokick wreckers (for obvious things like reverse driving)
7.11 Grid manipulation (random, reverse, last race)
7.12 Autokick on unraceable ping
7.13 Lock Midrace-Joiner
7.14 steam name logging / client app: Add players as friends more easily!
7.15 alternative kickvoting system (there was a cool report based system mentioned I couldn't find)
7.16 Blacklist vote system
7.17 chat systems: Group/league chat, whispers, admin chat w/o beeing on the server
7.18 server sided replay generation
But again, please do not freak out. We'll see a lot of problems that will be solved slowly, if at all. For example the whitelist-plugin might lead to users that cannot enter a server without having a chance to realize that before (unlike the locked-symbol for password protected servers). Kunos can't anticipate all problems efficiently, so this is a learning by experience thing.
A while ago I did a little writeup with some examples of what could be realized in a more-than-complete plugin system (we can't expect all that in a first throw). Maybe this sharpens the picture:
7.1 PLP chat message plugin: simple handler that may be used to ignore the app broadcast messages, or invert the entry msg
7.2 PLP server plugin: the same functionality, but centralized + server sided
7.3 wreckers: Calculate and show ratings in order to votekick/autokick destructive people who ruin our online time
7.4 rsr live timing server plugin: More reliable, maybe less bandwith/resources, more security against cheaters
7.5 acSafetyRating: maybe some iRating clone
7.6 sTracker server plugin: Laptimes, telemetry, championship management
7.8 SteamGroup-Whitelist
7.9 AdminBySteamId
7.10 Autokick wreckers (for obvious things like reverse driving)
7.11 Grid manipulation (random, reverse, last race)
7.12 Autokick on unraceable ping
7.13 Lock Midrace-Joiner
7.14 steam name logging / client app: Add players as friends more easily!
7.15 alternative kickvoting system (there was a cool report based system mentioned I couldn't find)
7.16 Blacklist vote system
7.17 chat systems: Group/league chat, whispers, admin chat w/o beeing on the server
7.18 server sided replay generation
But again, please do not freak out. We'll see a lot of problems that will be solved slowly, if at all. For example the whitelist-plugin might lead to users that cannot enter a server without having a chance to realize that before (unlike the locked-symbol for password protected servers). Kunos can't anticipate all problems efficiently, so this is a learning by experience thing.
You can track his progress HERE